private _player = _this select 0;


if(Param_Money_save >= 1)then{
	[_player, "as_money", 0] call fn_loadPlayerVar;
	
	if(Param_Money_save >= 2)then{
		_player setVariable ["as_money", round((_player getVariable ["as_money", 0]) * 0.25), true];
	};
};
[_player, "as_play_time", 0] call fn_loadPlayerVar;
[_player, "as_win", 0] call fn_loadPlayerVar;
[_player, "as_kill", 0] call fn_loadPlayerVar;

_player setVariable ["as_init", true, true];



